Hi iMask,
About the key part, I think I'm right because I tried it a while ago and it wasn't working if the key was "A" but maybe they updated gs2 (I'll check later to be sure).
Second way, the...
Type: Posts; User: Joe
Hi iMask,
About the key part, I think I'm right because I tried it a while ago and it wasn't working if the key was "A" but maybe they updated gs2 (I'll check later to be sure).
Second way, the...
Thanks Mr. LebJoe S.
If you need any help in your server, I would enjoy to help you.
Hi Dan,
I totally agree with your critics, I had just forgot this important "in" which is really helpful to check in arrays :)
You are also right about my gagging commands, it's better to make a...
Hi Graalians,
I am Joe (leader of Les Frenchies on iEra), and today I wanna share my scripting skills.
I script in many langages like HTML/CSS, PHP/SQL, C++, JAVA and actually I am working on...
Hi Graalians,
I am Joe (leader of Les Frenchies on iEra), and today I wanna share my scripting skills.
I script in many langages like HTML/CSS, PHP/SQL, C++, JAVA and actually I am working on...
I found my problem, so do what you want :P
So I found my prob:P It was a class problem.
Well, I have created a Class which contains a function used to create a GUI for a Menu.
So with my function I create the Basics Menu GUI and also I created a Button to show the Menu.
Everything...
so first (@ obj.getWeapon) is assigned to getWeapon in the object called onAction, and it reffers to the array which reffers to the weapons name so it's nothing about that.
and the class...
This one to open -Staff/Boots :
//Create Tools Array: to get all weapons
this.buttonArray = {
{0,"default","-Staff/Tools","Open/Close Staff Tools"},
...
Hello Graalians,
I'm doing a staff tools system but the public functions I use do not work (and they are both in Clientside). It say in F2 that the function aren't found.
Here is my code of...
itemCategory is equal to type :P
Because all items won't be only guns or melee. So parameters would be much different if it's an healer item, a pet, a toy or idk, some params will be different so using tables would require so much...
Hello Graalians,
I'm actually creating an Item System but I just need your opinion if it's right thought:
So I'll use a database and files storage:
-DATABASE (SQL)
Table: -playerItem:...
Thanks for your answer even if it's until, you didn't get my question so I found by my self.
Here is how I finally did:
function onActionServerSide(act, acc) {
if (act == "getPlayerVar")...
Okay so first thank you :P
(For onActionClientside I found my error, I was calling the function on the function that I wanted but it was until because the variable was already existing)
and to...
Hello Graalians,
So I have a new questions:
-How to remove the basics systems on a playerworld like the HPs system because I made mine but the another still works
-How to send a variables...
*I would like to remove this basics system because I made mine but the Basics System are still in and I have no clue how to remove them
Well thanks you about your answers, but how I remove the basics system like old hp system?
Okay thanks you much.
And how delete the old one?
I can do it but I'm always thinking what to use, database? database npc, clientr variables, or file storage, I never know what to use for what :( Can you help me with the choice?
Hey Graalians,
I'm doing a custom GUI profiles and I'm having problems.
So I'm just asking what are the player variable for kills and deaths because player.deaths and player.kills don't work....
I told you yesterday, I fixed my prob by declaring the variable getWeapon with this.getWeapon then it works perfectly :D
I have all so idk why it don't work:
(Found something: when I try to echo getWeapon it don't work :O it gave me no result :O)
this.join("staffmembers");
function...
Idk what is the prob but it only works the time I'm on, when I disconnect and reconnect, it don't work anymore :O