"Experience System"
for every level Players gain they recieve rewards in different categories (PK, spar)
like Gralats and such
Examples:
PK / Base Level 1: 0/10 XP
Gun Kill = 1 XP
Killstreak = 5 XP
Take a Base = 5 XP
Melee Kill = 2 XP
Explosive Kill = 3 XP
Spar Level 1: 0/10 XP
1 Spar win = 1 XP
10 Streak = 5 XP
Economy Level 1: 0/50 XP
5 Items Sold (Trash, Body Part, Shells, Mushroom) = 1 XP
Event Level1: 0/5 XP
Win 1 Race = 5 XP
Win 1 Chance = 3 XP
Win 1 Skill = 3 XP
Win 1 Team = 1 XP
Win 1 Event Bot = 1 XP
Gun Level1: 0/100 XP
1 Kill with a type of weapon = 1 XP
Each Level is up until 100
For every level passed, the requirements will become larger by 10 every level passed
PK Level1: 50/50 XP >>> PK Level2: 0/60 XP
At Level 20 - $2500 Gralats + 10 EC
At Level 40 - $5000 Gralats + 20 EC
At Level 60 - $7500 Gralats + 30 EC
At Level 80 - $10000 Gralats + 30 EC + Hat
At Level 95 - "Skilled Gun Skin"
Attachment 21297Attachment 21298Attachment 21299
At Level 100 - "Pro Gun Skin" + 30 EC
Attachment 21300Attachment 21301Attachment 21302
>>These guns dont come free
too long?
- - - Updated - - -
Economy Rewards
At Level 95 - Gold Mushroom Knife
At Level 100 - Gold Shovel
PK Rewards
At Level 95 - Hat
At Level 100 - Body and Head
Spar Rewards
At Level 95 - Hat
At Level 100 - Body and Head
Event Rewards
At Level 95 - 40 EC
At Level 100 - 50 EC