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Newcomer
How safe are "clientr" variables?
Greetings!
I am working on a economy system for a playerworld and I found one problem:
It would be the easiest and most logical way to set every players individual amount of currency with clientr variables.
But I am not sure how safe they really are, even though they can only be edited on serverside...
Is using clientr variables a good idea?
Or does one of you have a better tip on how to do it?
Thanks for the help =)
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Banned
clientr is actually safe, there are other options but theyre all GS1. So you better go with clientr.
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Newcomer
Thanks I already got helped out by iMask I have gone with the ClientR.
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Banned
Looks like you got your answer, so I?m gonna close the thread. Let me know if you want it opened up again for whatever reason
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