Quote Originally Posted by John98 View Post
Meph, I love this base, the only problem with it is the flag is all the way on the left. people can spam it and block the door from 2 points. you should place it in the center of the level where they can have 3-5 points to enter and it would be easy to attack and hard to defend.
I was tempted to bring it more towards the center, but with a playercount as high as we have, I don't want to repeat the flaws of E-Mines base.
As it is, there are actually 3 points of entry that need to be defended.
Since I extended the walk space on the bottom entrance, and put a table to divide, it allows raiders to have a breakthrough
point between the two doors (lower main entry and the hallway coming from the basement).

I'll pay close attention to this area next time we beta test, I'll see if it becomes an issue :]
Quote Originally Posted by John98 View Post
Also make it if you heal, you have to wait 7 seconds to run fast again
I think the fact that food is disabled is already going to give people culture shock, haha.
People typically heal because they're low on HP, and vulnerable. I don't want to make them more vulnerable by slowing them down.
Quote Originally Posted by Toshihiro Kijima View Post
and do we have to buy the medkits by our selves? I'm poor you know.
No, in fact, they're the same medikit script from the CTF map.
You grab them, they heal 10 HP, disappear, and respawn in 20 seconds.
Quote Originally Posted by Toshihiro Kijima View Post
Era PC
Yeah, this base is heavily influenced by Era PC; past and present.