Since this is a debated topic, and not usually on the right thread I've decided to make these proposals, and want you all to give your opinions. Give supporting statements to your opinions if possible. If you have a good idea, I will even add it to the OP.
Pk to no Pk Zone changes
So I have noticed that there is in fact a pk to no pk option to those running into no pk zones, but this is the situation. When you have a player streaking they merely run into the start area and behind cover. Why is this? Well that's because you can only damage a player entered from a pk zone to a no pk zone unless you shoot from the PK zone. Did I destroy anyone's brain with that statement? Sorry if I did. The other problem is the fact players run into buildings, yes there is in fact the option to chase them but they can in turn kill you or run behind cover to heal, as well as run into another room, so here are my proposals.
1 - Players running into no Pk zones to escape being killed can not quick slot to heal, I don't see why this shouldn't be done since they auto disable most effects after standing in start anyways. Going to a menu to eat is still active, but this reduces spam of just eating food while waiting for the pk timer to wear off.
2 - Combating Players can run into areas like start or other no pk zones to chase someone they've damaged and are running away to escape death for ten seconds. The one running can't heal and neither can the attacker, so why not let running away have some challenge atleast.
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3 - If you have been damaged you cannot run into other rooms of a building until your pk timer has worn off. This I have seen countless times, instead of players running behind cover, they just run upstairs or to another room.
Healing Quickslots in General
Ever since the release of Quickslots quickly swapping to a medical pack or eating food in general have been one of the most spammed items in combat. There is no balance with quick slotting health like with weapons, only the positive of health and almost immediate selection of it again.
1 - Many have proposed a trap like freeze when eating which I don't mind either. Personally I would like to see food removed from Quickslots. Healing staves would have more meaning to them then if that were done.
2 - My proposal if not removed entirely would be to have a timer on when the next heal item can be used say 10 seconds, and with the addition of having to stand for a second to eat it to have less than a trap effect, but still give a big disadvantage to just eating in the open while fighting. The fact they can't spam the button eating food is already disadvantage enough.
3 - When eating food in a building to escape death adds on to your pk timer for another 5 seconds, but excludes areas like start since you have to use the inventory to eat anyways.
Conclusion
Thank you for reading some simple proposals, I'm just throwing some balanced ideas out there, they don't all have to be used at once, but would actually encourage competitive streaking. Even if these proposals were implemented there are plenty of options to just run away, but atleast this makes streaking slightly more challenging.
Community Ideas
These are ideas that have good reasoning, posted by our users, and are balanced
Untilthemoonrises- As for the quick slots, what about adding a max limit? Like when someone goes to add say hotdogs the slots only hold say 5 hotdogs before you have to reslot them.
Vacci- Streaking rules should change to where if a player stays in a non-PK zone for over 10 to 15 seconds or enters a house, their streak should be erased. It would force players to keep themselves in more constant danger in order to keep their streaks. The non-PK zone timer could even only reset if the player stays in a PK zone for 30 consecutive seconds. It would eliminate those that'd abuse the timer by running in and out of a shop all the time to keep themselves safe for a long time.
Vacci- By offering a small gralat bonus players will have some reason to kill a streaker. This bonus can start off small like 25 gralats for someone at a 25 streak. Then, rewards can increase if a streaker reaches higher milestones. Of course, this will still have to be reasonable. The reward can go up by like 15 gralats for every 25 extra kills in their streak (i.e. 40 gralats at 50 kills, 55 gralats at 75 kills, etc.) This can be capped at 150 gralats for killing a person with a 225+ kill streak.
D12- When players are fighting in PK zones they should not be allowed to enter their house to escape and heal until they leave the pk zone and the timer is up.