Resharing my old thoughts on the new thread. Idk how much changed over the GC period. Has the basing meta changed with the introduction of GCs?

Quote Originally Posted by Vacci View Post
After the first day or so, I feel like this base system doesn't incentivize healthy basing as much as it could. Prior to the GC system, the basing climate has gotten rather stale with alliances, shifts, and a lack of players. After the implementation of GCs, the lack of players situation has definitely fixed itself, but bases have primarily turned into 24/7 forts with the main strategy being door spamming on defense. Take a look at the coin payout on both sides:

Defense: 130 coins for 65 minutes of defense, 2 coins per kill
Attack: 20 coins flat for first capture, 1 coin per kill
*Note: Kill coins capped at 300 overall

Bases are inherently defender favored, thus you are paying out better rates to the easier task. Along with that, a lot of gangs have gone into taking shifts on bases making the 20 coins for capture free for those on the "schedule." All of this just encourages the current basing climate to continue as-is without really promoting proper gang interactions.

Some ideas:
--Extend the first capture rule to 10 coins for each the first capture on every unique base. This would encourage gangs to not only attack other bases, but also rotate between them.
--Flip the kill payouts to 2 on attack, 1 on defense. Attacking is the harder task as defenders have the ability to rotate members and heal without losing progress like attackers do. Also, defenders already get a passive bonus for defending the base.
--Split the kill payout limit for attacking and defending. For example, 200 coin limit on kills as attacker, 100 coin limit on kills as defender. This would discourage turtling up and walling the door of a base as they would actually have to rotate for more coins.

The ideas above generally promote attacking multiple bases. If you want to be in the running for gang hour rewards the whole gang would have to be skilled at basing in multiple areas. Otherwise, you would be a working mercenary just basing for coins.
From this thread: https://www.era-go.com/forum/showthr...l=1#post504043